A few years ago, I would have told you that a flawless online experience for a fighting wasn’t possible, and certainly not for one as fast-paced and technical as Guilty Gear. Netcode tech has improved over the years, especially with increased take-up of a rollback framework rather than delay-based, and …
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I don’t know what it is exactly, but there’s something incredibly satisfying about a good job system in a JRPG. Grinding levels is whatever, but farming JP for hours on end to master every job and find the best ways to mix and match their skills? That always hits the …
Ever wanted to fly Firefly-style around the ‘verse, on the run from the law with a ragtag crew, taking on whatever odd jobs you can find to keep your supplies up? Ever wanted to do that, but in a game that puts queer stories front and centre? Ever wanted to …
Like a lot of people, I didn’t really know what to expect from Bowser’s Fury going in. The snippets of game footage I’ve seen so far gave the impression of Super Mario 3D World with new Bowser-themed challenges layered over the top of old ones—which would have been great in …
I loved the original Hyrule Warriors a whole heap, in part because I just like Warriors games in general, but mostly because it felt like a celebration of the history of The Legend of Zelda. An admittedly contrived plot paved the way for a whole host of fan-favourite characters to …
I’ve been eagerly looking forward to Sakuna: Of Rice and Ruin for what feels like forever. The concept of an action platformer / farming sim hybrid based on Japanese mythology was enough to get my attention when it was first announced back in 2017, but the way developers Edelweiss have …
Running a country is one job I’d never, ever want to have. The level of responsibility, the very real and wide-reaching consequences of your actions, the fact that no matter what you do, you’ll always leave someone feeling let down-—there’s no paycheck on the world that I think could be …
Last month, indie developer Benny Heller released Arachnowopunk, a single-button, infinite-runner metroidvania. It’s a concept that doesn’t sound like it should work—the defining features of the genre are a variety of different abilities that improve your ability to explore, and the freedom of movement to actually do that exploring. How …