In Other Waters is something special. It’s the sort of game that takes a seemingly simple idea—in this case, an underwater exploration driven entirely through a minimalist user interface—and delivers on that to perfection. It’s a game where you’ll never set eyes on the place you’re exploring, other than through …
Games
I’ve long been fascinated by the “soulslike” genre. Dark Souls, and the many games that followed in its footsteps, are built entirely around triumphing over seemingly insurmountable odds through perseverance, practice, and mastery, and the feeling of accomplishment that comes with that. But when I actually play them, they tend …
When it comes to annual sports videogame release, there’s a common refrain that unless you’re a diehard fan of the sport in question, you can generally skip a year without missing out on too much. MLB The Show 20 is a good example of that: it boasts some subtle improvements …
When I first saw Dreams in action at a preview session in 2015, creative director Mark Healey said something that’s stuck with me ever since: “We don’t know what Dreams is. As I said at the time, “that simple, off-the-cuff statement told me more about Dreams than all the trailers …
Since its PC relaunch earlier this month, I’ve seen plenty of comments about the “old-school” nature of Wizardry: Labyrinth of Lost Souls. Whether that’s said as a point of praise or criticism depends on the individual, but it’s the common refrain: “old-school”. But to me, though, Labyrinth of Lost Souls …
Some 10 hours into Death Stranding, I crashed my motorcycle. I had a hefty load of cargo strapped to the back of it that someone had asked me to transport from one isolated post-apocalyptic settlement to another. In a misguided attempt at efficiency, I took a “shortcut” across the rocky …
In the shadow of Mount Morta, in an old mansion made only more beautiful by the moss and ivy climbing its walls, live the Bergsons. They look the part of any typical family of relative hermits: three generations living together under one roof, working together to mind their home, hunting …
I was a bit suspicious of Nelke and the Legendary Alchemists: Ateliers of the New World ahead of its release. I love Atelier, but a lot of the pre-release marketing made it look more like one of those depressing mobile city-builder games—you know, the ones that are less about city …
Every year, we see dozens, if not hundreds, of new platformers pop up on every game platform around. Some of those tinker around the edges of the familiar platform structure; some using that familiarity as a jumping-off point to push boundaries of the types of stories games can tell. Most …
It seemed like a regular old detention for Remi, a regular high schooler who’s plenty familiar with the her school’s disciplinary system. She just had to tidy up the library and put away all the books—easy, right? At least, it was until she tried to move Lore, a sentient, hundreds-of-years-old …