By Ginny Woo Freelancer. You’ll have to get used to being called that very quickly in Anthem. People say it with varying degrees of scorn and admiration within the ecosystem of the game. It rolls off the tongues of government agents, is spat out by disgruntled civilians, and it even …
Games
You can always count on certain things with an otome game from Otomate: stunning artwork, excellent writing, cute boys, and a tragic undercurrent to the romance that defines the genre. Oftentimes, Otomate will also use that framework for some sort of big-picture philosophical exploration: Collar x Malice is as much …
We’re a few days into January now, which means 2018 is a thing of the past. It saw a seemingly endless string of game releases—I played and reviewed well over 100 new games myself, and even that seemed to barely scratch the surface. (I also finally picked up a Switch …
Until recently, I’d taken it as a given that a 4X strategy game‘Explore, expand, exploit, exterminate’ – a genre of strategy game that puts focus on things like economy, technology, and diplomacy as well as military might would be nigh impossible to make work on any console, let alone with …
It’s not unusual for a Japanese arcade hit to never see the light of day in the West, but that doesn’t make it any less frustrating for fans (or would-be fans) of a particular game. Such has long been the case for drum-based rhythm game Taiko no Tatsujin: it’s been …
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Living in New Zealand, on a street that doesn’t have fibre yet (but will soon!), I tend to take it as a given that my online experiences with fighting games aren’t going to be great. Depending on the game, the other player, and other little details, playing online ranges from …
September’s been and gone, bringing with it a slew of excellent games. Before looking ahead to an October that’s promising to be even busier, let’s look back at the best games of September 2018. (In the interest of brevity, I’m excluding re-releases from this list, but best believe God Wars: The …
Divinity: Original Sin II is a very good game. I’m not convinced that it’s one of the greatest RPGs of all time, as many have suggested, but it delivers on an ambitious goal remarkably well: to create an open-ended but narratively rich role-playing experience, where there’s myriad paths before you …
Francisco González has a way of building worlds that are at once familiar and unlike anything you’ve ever seen before. Whether it’s the 1920s Miami of A Golden Wake or the post-apocalyptic dystopia of Shardlight, González creates worlds that could easily be cliche in the hands of a less-skilled writer, …