Games

Coming out very late in the PlayStation 2’s life cycle, Odin Sphere perhaps didn’t get as much attention as it deserved. It was a critical darling (and rightly so) and sold fairly well, but it was niche game fighting against a newly-released PlayStation 3 and all the hype that goes …

Shadwen is an interesting game. It’s not necessarily a good game, but it’s certainly an interesting one, which makes it a curious game to review. It’s so unpolished in its current state that I couldn’t in any right mind recommend it to someone looking for high-quality entertainment, but it’s so …

This week, Square Enix released Romancing SaGa 2 on iOS and Android. With the publisher’s obsession with porting older games to mobile, there wouldn’t be anything remarkable about this release, if not for the fact that this is the game’s first official localisation in 23 years since it came out in Japan. …

I’ve never finished Valkyria Chronicles. Back in 2008, when it first came out, I could barely get very far at all, but I thought this time would be different. I had hoped that Valkyria Chronicles Remastered would include some sort of easy mode, but even failing that, I thought that …

In some ways, Uncharted 4: A Thief’s End is the Uncharted series’ finest outing. It’s the most technically impressive, which, coupled with Naughty Dog’s famed art direction, has resulted in one of the best-looking games ever made. The systems at the core of Uncharted, and combat in particular, have received …

I went into Rise of the Tomb Raider with a lot of mixed feelings. On the one hand, I loved Tomb Raider a lot; it was a fascinating, excellent reboot of a franchise that, until then, I didn’t have a whole lot of care for. A follow-up comic series, written by the great Gail …

Last week, certain sections of the internet started to blow up with accusations of “censorship” Street Fighter V, because Capcom made a change in the latest build of the game. Before the change, there was a moment in the animation for Rainbow Mika’s Critical Art in which the camera focused …

One of the best things about the recent surge in indie game development is the chance to hear stories from so many different voices; voices that are all but locked out from the traditional, AAA route. The relative accessibility of game creation tools, running the gamut of complexity from Twine to …