Concrete Genie might be one of my favourite games of the year so far. In an industry that’s obsessed with content, it’s so refreshing to play a game that takes a simple idea and delivers on it beautifully, without trying to be more than what it needs to be. And …
Gaming
Dragon Quest XI: Echoes of an Elusive Age was one of the real highlights of last year. In a time when many JRPGs seem to be either trying to aggressively “modernise” or deliberately channeling nostalgia, here was a game that felt timeless right out of the gate. It stayed true …
I’m glad that Final Fantasy VIII is finally getting the recognition it always deserved. It was the black sheep of the series for a while thanks to some of its more experimental elements, but it seems to have grown on people in the years since (or, perhaps, I just follow …
“Surrealism” isn’t generally the first thing to come to mind when I think of The Legend Zelda as a series, but it’s certainly been a defining element of Link’s Awakening ever since it’s original release for Game Boy in 1993. Where your typical Zelda game sees Link trying save Princess …
Rightly or wrongly, almost all of the discussion around Omega Labyrinth Life has been focused on its controversial approach to sexual content. After all, the whole premise of the series is about exploring dungeons with women whose breasts get bigger and bigger as they accumulate “omega power” and get stronger. …
Mutant Year Zero: Road to Eden was, I think, one of the most overlooked games of last year. A lot of those who played it rave about it, and it reviewed well, but it seems to have been little more than a blip on the radar for the majority of …
When you think of PlatinumGames, you probably think of over-the-top, high-energy action games. The likes of Bayonetta and Metal Gear Rising: Revengeance start with the dial at 11, and only raise the stakes from there. Astral Chain—a joint effort from Platinum and Nintendo—comes, in large part, from that same school …
Having never played a Remedy game before (I know, I know), I didn’t really know what to expect from Control. The impression I got from pre-release marketing was another entry in the game industry’s endless list of third-person cover shooters, except maybe with a slightly more intelligent story than your …
I joked on Twitter recently that Fire Emblem is basically Adventure Time‘s “now kiss” moment—it may be a tactical RPG first and foremost, but for a lot of people, much of the appeal lies in the characters, their relationships, and the chance to play matchmaker. It seems Nintendo and Intelligent …
Seoul-based developer and publisher Intragames has announced a “bullet-hell fusion” shoot-em up called Grand Brix Shooter, which is due for release on Switch and PC later this month. The trailer shows all the hallmarks of a bullet-hell game: complex mazes of bullets that require precision and strategy to navigate safely, …