Adventure

 By Ginny Woo After 12 long years of spin-offs, and remasters, the Yakuza franchise is finally closing the curtain on its main series with Yakuza 6: The Song of Life. The title may confuse some who haven’t followed the trajectory of the series since day one, but it’s clear …

Ōkami has been one of Capcom’s most beloved games since it first released more than a decade ago, and it’s easy to see why: a beautiful art style, rich story, and Zelda-inspired gameplay all combine to create one of the most captivating games of the PlayStation 2 era. Strangely enough, …

Horizon Zero Dawn is a remarkable achievement in world-building, but it undermines that with a weak story and too much open-world bloat. If you want to get the most out of Horizon Zero Dawn, my advice is to avoid all main story content as long as possible. Just take every …

Horizon Zero Dawn is almost upon us. It was a surprising announcement at E3 2015; a lush, beautiful open-world RPG from a studio who’d made nothing but gritty first-person shooters for the past ten years. True to big-budget marketing form, we’ve been kept on a steady stream of information to …

When it first came out, Gravity Rush was one of the most original, unique takes on the action-adventure game. In a genre so bloated, it takes something special to stand out, and Gravity Rush had that in spades, with its clever gravity shifting mechanic and beautiful world. There hasn’t been …

A little while ago, an animation popped up in my Twitter feed that captivated me. It was a simple loop, showing a group of fireflies flitting around a shrine in the forest, but it was mesmerising. I soon learned about the game it came from: Miyamori, an action-adventure platformer that aims to …

With its square-jawed focus on the inner workings of Bruce Wayne, Batman: The Telltale Series has, until now, been missing a lot of the sort of relationship drama that’s the highlight of the best Telltale games. I must admit, the previous episode, Children of Arkham, worked so well as a …

Burly Men at Sea is a picture book in video game form. I don’t mean that it’s a visual novel, in the sense of a mechanics-derived game genre – though I guess it is that, too. Rather, I mean that it quite brilliantly captures the calm, simple sense of wonderment …

I went into Valley expecting a beautiful game of exploration and interactive fiction—a “walking simulator”, if you like. There are certainly elements of that, but at its heart, Valley is a first-person platformer, and a great one at that. It brings together jumping puzzles, free-running, Metroid-like upgrades, light combat, and …

Disclosure: I previously worked with eastasiasoft in a freelance capacity on Rainbow Moon. I have had no involvement in the development of Lost Sea. Lost Sea is the sort of game that reminds me why I don’t really like roguelikes all that much – because of both what it does well …