There’s a fundamental mismatch at the heart of Super Bullet Break. On one hand, it’s a roguelike, a genre defined by impermanence; on the other, it’s a (microtransaction-less) gacha game, a genre defined by permanence. In a roguelike, the transient nature of everything you pick up, and the situations that …
Deckbuilding
Is there any more crowded field in videogames at the moment than “roguelike deck-builder”? Just seeing that descriptor is enough to make me lose interest—I do rather enjoy the genre, but they’re so far past the point of oversaturation that the mention alone makes me feel tired. But there’s one …
It’s hard to find a concise description that does Loop Hero justice. It’s a mash-up of a whole bunch of different genres—roguelike, RPG, strategy, city-builder, tower defence, deck-building game, auto-battler—but the ways all these different things come together make it so much more than the sum of those parts. To …