Monster Hunter games have always been for a very particular audience. While the marketing behind the franchise’s more contemporary releases would have you believe that accessibility has been a key focus for developer Capcom, the reality of the final products often couldn’t be further from those claims. 2021’s Monster Hunter …
Hunting RPG
It’s easy to overlook just how crucial level design is to Monster Hunter. It’s the way little details in each map vibe together—the landscape, the topography, the way different sectors connect to one another—that allows everything else to click into place, even if the tense showdown with whatever massive beast …
Monster Hunter has always been a tricky series to get into. The idea at the heart of it is simple—hunt monsters, collect materials from their corpses, and craft that into stronger equipment that lets you hunt stronger monsters—but the wealth of different systems underscoring that was always difficult to wrap …
Toukiden 2 makes a strong case for changing the term “Monster Hunter clone” to “Toukiden clone”, setting a new bar for the Hunting RPG genre. I propose that from here on out, “Monster Hunter clones” be referred to as “Toukiden clones”. True enough, the original Toukiden drew heavily on Monster …
I just checked my playtime on Toukiden: Kiwami: 82 hours, 30 minutes. And, somehow, I still feel like I’ve barely scratched the surface. For those not in the know, Toukiden: Kiwami is a hybrid sequel/re-release of Toukiden: The Age of Demons, Omega Force’s (Dynasty Warriors, Samurai Warriors et al.) take …