I’d be fascinated to see the design documents for Pillars of Eternity II: Deadfire (and for the first game as well, while we’re at it.) For a game with such expansive, detailed lore and such a complicated web of choices and consequences, the paperwork just for planning everything out must …
Infinity Engine
When it first came out a couple of years ago, Pillars of Eternity was widely praised, and for good reason. Many a game tries to capture the magic of Infinity Engine games like Baldur’s Gate, but more often than not, it’s a superficial homage that begins and ends with an …
Torment: Tides of Numenera carefully balances brilliant storytelling with meaningful player choice, creating a role-playing experience unlike any other. I was a good 10 hours into Torment: Tides of Numenera before I had my first violent encounter, and I love it for that. Even with the resurgence of adventure games …
Masquerada: Songs and Shadows is a timely reminder of the power that fantasy stories can have to explore real-world issues. Fantasy and science-fiction have a long history of taking on things like class conflict and racism through metaphor, but it seems to often fall short, especially in video games. I …