The Kids We Were was a hard game for me to get through. Not because of any tricky puzzles or skill demands—it’s a “walking sim”, at heart—but because of something far more challenging: its raw, unflinching honesty. It’s a game that deals with some heavy themes, handled with care but …
Narrative Game
Grief is a strange thing. It’s horrible, but also beautiful, in its way. It’s fundamentally human, but also feels so alien when you’re in the midst of it. It’s both deeply personal and universal, a path that everyone has to walk eventually but that nobody can really lead the way …
French indie studio UN JE NE SAIS QUOI has announced Dordogne, a narrative adventure game that sees players revisiting childhood memories in a gorgeous watercolour rendition of the Dordogne region. Dordogne follows the 32-year-old Mimi as she visits the home of her recently deceased grandmother. Before her passing, Mimi’s grandmother …
In Deracine, you are a faerie. Not a “fairy” as they’re commonly conceived in a post-Peter Pan world—a tiny magical being that flits about with dragonfly-like wings, sprinkling fairy dust about and being playful and good-natured—but a “faerie”, more akin to their origins in Celtic mythologies. You’re an otherworldly spirit, …
The first official gameplay trailer for Dontnod’s Twin Mirror. From Bandai Namco: “The commentated walkthrough will take players to the very first puzzle of the game. It will demonstrate how players will use Sam’s mental space to unlock the mysteries of Basswood – and find answers to how he awoke in …
For me, one of the most remarkable things about Life is Strange was its ability to capture the beauty of small moments. For all its philosophical underpinnings and clever twists on the time travel premise, it was those little in between moments that really resonated with me. I’m not …
When Square Enix announced Life is Strange: Before the Storm, I was skeptical for a whole bunch of reasons. Chief among them was the the question of how much the original game could gain from a prequel, compared to how much it stood to lose. Life is Strange left a …
Leaving Lyndow is a teaser for the forthcoming Eastshade, but it’s also a delightful game in its own right, about the complex feelings of leaving home. It’s hard to describe Leaving Lyndow, because I’m still not sure what, exactly, it is. I know what it is in reductive mechanical terms, …