Snack World: The Dungeon Crawl should, on paper, be a clear winner. Take a hack-and-slash RPG with randomised dungeons, throw in a dash of monster collecting, and set it all in an offbeat, humorous world where the towns and dungeons are based on snacks. That should be a recipe for …
Nintendo
I wish more crossover games took the Tokyo Mirage Sessions #FE approach. Typically, when a game wants to blend multiple different properties, there’s some sort of very contrived incident that quickly smashes two universes together so that we can get as quickly as possible to the fan-service that arises from …
The original release of Tokyo Mirage Sessions #FE on Wii U didn’t get nearly as much attention as it deserved. The people who loved it loved it—myself included—but it didn’t make a huge splash when it came out, even by Wii U standards. As the latest in Nintendo’s ongoing effort …
I don’t have any interest in the competitive side of Pokemon, yet I’ve spent much of the past month breeding and training to raise the strongest team I can in Pokemon Shield. Even without multiplayer battles as the end goal, there can be something inherently satisfying in the grind to …
I can’t think of a better game to ring in Halloween than Luigi’s Mansion 3. Sure, there are scarier games out there, and that’s what a lot of people look for at this time of year, but growing up on the likes of The Nightmare Before Christmas and The Addams …
Dragon Quest XI: Echoes of an Elusive Age was one of the real highlights of last year. In a time when many JRPGs seem to be either trying to aggressively “modernise” or deliberately channeling nostalgia, here was a game that felt timeless right out of the gate. It stayed true …
“Surrealism” isn’t generally the first thing to come to mind when I think of The Legend Zelda as a series, but it’s certainly been a defining element of Link’s Awakening ever since it’s original release for Game Boy in 1993. Where your typical Zelda game sees Link trying save Princess …
When you think of PlatinumGames, you probably think of over-the-top, high-energy action games. The likes of Bayonetta and Metal Gear Rising: Revengeance start with the dial at 11, and only raise the stakes from there. Astral Chain—a joint effort from Platinum and Nintendo—comes, in large part, from that same school …
I joked on Twitter recently that Fire Emblem is basically Adventure Time‘s “now kiss” moment—it may be a tactical RPG first and foremost, but for a lot of people, much of the appeal lies in the characters, their relationships, and the chance to play matchmaker. It seems Nintendo and Intelligent …
2015’s Super Mario Maker was a stroke of genius for Nintendo. Everyone who’s ever played a Mario game has probably dreamed of making their own levels, and here was a game that made that possible. The creation interface was intuitive, but still offered enough depth for imaginative creators to come …