Point and Click

Tales from the Borderlands was a quality game. The set pieces were brilliant and the characters were magnetically charismatic. It highlighted the exact strengths a narrative-driven experience needed to succeed and, crucially, established the tone needed to satisfy existing Borderlands fans as well as newcomers. This new sequel is devoid …

It took over 30 years for Ron Gilbert and Dan Grossman to finally be able to create their continuation to the Monkey Island franchise, and while there were other Monkey Island games released post-Monkey Island 2: LeChuck’s Revenge, they were completed and released post Ron Gilbert’s departure from LucasArts. As …

Ah, the good old time paradox, bane of every temporal traveller and source of many a narrative twist. But what if time travel was so ordinary and so commodified that paradoxes were just a risk to be mitigated while making bank off people wanting to go back in time to …

Primordia — originally released on PC in 2012, and now landing on Nintendo Switch — isn’t your typical post-apocalyptic adventure. Sure, it stays true to the genre’s bleak atmosphere and cataclysmic set design, it’s not really interested in questions about how the world died and the struggles of people continuing …

From Dingodile to Roadhog, from Saxton Hale to the inhabitants of Pandora’s moon in Borderlands: The Pre-Sequel, Australian characters in videogames often lean heavily into caricature. And fair enough, too—for a culture where sarcasm is the standard way of talking, where the most severe swears are used as everyday greetings, …

If you ask most people today what they like about adventure games, it’s almost always some echo of what Telltale brought to the genre: compelling characters, weighty themes, choice and consequence. Less so is it about the genre’s crunchier roots, from the likes of Monkey Island or King’s Quest to …

I didn’t really go into Strangeland with any preconceived notions, other than a fondness for Wormwood Studios previous game, Primordia. It’d be a strange, surreal ride regardless, but coming in with no expectations, knowing nothing about it other than the title, and letting it just overwhelm the senses is Strangeland …

Unfolded: Camellia Tales is now available on Steam, giving players a chance to explore the folklore and tragic history of Korea’s Jeju Island through puzzles, poetry, and hand-drawn art. With Unfolded, South Korean indie studio COSDOTS aims to shed some light on the Jeju Uprising of 1948, when the violent …

Before The Walking Dead, before The Wolf Among Us, there was Sam & Max. Based on a comic by Steve Purcell and one of LucasArts’ point-and-click classics (Sam & Max Hit the Road), Telltale’s episodic games about an anthropomorphic dog detective and an “hyperkinetic rabbity thing” helped to lay the …