If there’s one thing I’ve learnt from my time with the early access for GolfTopia, it’s this: designing a golf course is easy, but designing a good golf course is hard. Building a course that people actually want to play, that’s challenging without being too hard, while also retaining whatever …
Preview
I have to admit: I’ve grown very weary of the Marvel Cinematic Universe of late. I loved Marvel films early on, when they were just big, fun superhero action flicks, with maybe a cameo or an easter egg at most. But then the whole cinematic universe kicked off, and with …
Despite JRPGs being pretty much my favourite genre, I’ve somehow never played Xenoblade before now (or any Xeno games, for that matter). That’s not for any particular reason; it’s just a series that’s always sat in the back of my mind as a “well, that’s something I should probably check …
Weaving Tides is easily one of the more creative ideas I’ve encountered recently: an action adventure set in a woven world, in which you solve puzzles and fight enemies by weaving ribbons of thread through the environment. The good news is that, judging from the recently-released public demo, Weaving Tides …
Every year, we see dozens, if not hundreds, of new platformers pop up on every game platform around. Some of those tinker around the edges of the familiar platform structure; some using that familiarity as a jumping-off point to push boundaries of the types of stories games can tell. Most …
Living in New Zealand, on a street that doesn’t have fibre yet (but will soon!), I tend to take it as a given that my online experiences with fighting games aren’t going to be great. Depending on the game, the other player, and other little details, playing online ranges from …
A fifteen-minute pre-alpha demo of Black Hive’s upcoming side-scrolling action RPG Kova is enough to make me very excited about the full game. The first thing that hit me was the beauty of the world, as my character woke up from a crash landing on deserted, icy planet. With it’s …
The first rule of making a platformer is: you need to have reliable controls. This is true of most game genres, of course, but for platformers it’s critical – when level design and puzzles are built around precise movements and strict timing, the controls need to allow the player to …
Playing a preview build of Tanzia reminded me of days long gone, spent whiling away the hours in vanilla World of Warcraft. Indeed – and I say this as a compliment – Tanzia is like a single-player take on the humble beginnings of Blizzard’s powerhouse MMO. It’s an action RPG …
Today, Comics Alliance shared an exclusive preview of Jem and the Holograms #7. I wasn’t expecting it, and just when I was feeling wistful (it’s been a whole week since #6 dropped), Kelly Thompson shared a link on Twitter. I was there as quickly as I could right click and hit “open in …