“Unable to fathom everything there was, humanity began to name everything they feared; they mastered the sky, the earth and the entire world. Still in fear, they tied up what nobody else was able to see, they put it in order and they enclosed it inside a concept, regardless of …
puzzle
Every year, we see dozens, if not hundreds, of new platformers pop up on every game platform around. Some of those tinker around the edges of the familiar platform structure; some using that familiarity as a jumping-off point to push boundaries of the types of stories games can tell. Most …
I have a confession to make: a hate Tetris. I had the NES version as a kid, but I found it tedious and stressful and thus rarely played it. The litany of new versions in the years since did little to change my perceptions, nor did the many other falling …
With little warning and little fanfare, Konami this week released a new picross game for mobile that is both very, very good and very, very free. It’s called Pixel Puzzle Collection, it’s available now on iOS and Android, and it’s a free download with just a few unintrusive, optional ads and …
Mini Metro is a stroke of genius. Building on the visual design of modern transit maps, it’s a puzzle game that sees players trying to expand a rail network to accommodate the rapidly growing number of passengers. Inevitably, the system becomes overloaded and you lose the game—and then it’s on …
As the credits rolled on The Gardens Between, I could feel the tears welling up. They weren’t tears of joy or tears of sadness, but that weird sort of bittersweet no-man’s land that comes with nostalgia—when you remember the good old days, knowing they’re just out of reach. It wasn’t …
I love the proliferation of “culture games” at we’ve been seeing lately. Games like Never Alone, Ayo: A Rain Tale, and Mulaka use games as a platform to bring awareness of little-known indigenous cultures to the masses, and the whole video games medium is better for it. With its haunting …
Among the more interesting of MAD magazine’s recurrent gags are “fold-ins”. The back cover of almost every issue since 1964 had an image, with points at the edge of the page marked A and B. By folding the page so that those two points met, you’d reveal another hidden image, …
Review by Jeffers Haile Inside is one of the weirdest and creepiest games I’ve ever played, but in this case, that’s a good thing. Playdead’s second title is listed as “a puzzle-platformer adventure game”, but you could easily add “thriller” to that list. It’s also one that has zero hand-holding, …
It’s a rare horror game that can make you regress to that little kid, hiding under the covers from the shadows that creep across the room. All the gore and body horror in the world can’t compare to the childhood fear of the dark, and a game that can build …