RPG

There’s a lot to like about My Time At Portia. First released in 2019 for PC and consoles, its blend of comfy, crafting-centric life sim with a slice of adventure and a little dash of mystery made it an easy game to just lose yourself in for a while. But …

Earlier this year, Kadokawa Games announced Demon Gaze Extra, an enhanced version of Experience Inc’s 2013 dungeon RPG Demon Gaze bound for Switch and PlayStation 4 in Japan. Today, we’ve finally got word on an international release, thanks to Clouded Leopard Entertainment: December 9, 2021. Taking place in a desolate …

One of the more surprising things to come out of the onslaught of Gamescom announcements this week was Marvel’s Midnight Suns: a turn-based tactical RPG developed by Firaxis Games, the studio behind the acclaimed XCOM: Enemy Unknown and XCOM 2. Marvel’s Midnight Suns takes place “in the darker side of …

Countless CRPGs throughout gaming history—from 1988’s Pool of Radiance to 2015’s Pillars of Eternity—have purported to recreate the tabletop roleplaying experience. Both developer and fan alike will tell you it’s through their slavish adherence to arcane rulesets, or their weak nods to the oft-hailed crown of ‘choice-and-consequence,’ or even how …

Kingdoms of Amalur: Reckoning was one of the first games I ever got a platinum trophy for. I’ve never been much of a trophy hunter, but when this dropped in 2012, something about it just grabbed hold of me and made me want to see and do everything there is …

The “Jaws effect,” named after Steven Spielberg’s terrifying shark-murder-fest, refers to the way that Jaws transformed an entire generation’s perception of these teethy sea beasts into something resembling horror. Ocean conservationists have been battling against misconceptions around sharks since the release of Jaws in 1975. Despite those efforts, this deeply …

I often found myself markedly impressed at the scale of Biomutant. It is a game developed chiefly by a mere 20 developers, some of whom are alumni of Avalanche Studios, the team behind the Just Cause franchise. Yet despite the relatively small development team, the world they have created is …

It started with a dream “to create a text-based Skyrim“. Filip Hracek wanted to created an open-world fantasy adventure in the vein of Skyrim, but rendered and played entirely through text and the odd-hand drawn illustration, like a Fighting Fantasy-esque gamebook. A few years later the product of that dream …

Like a lot of people, NieR Automata was my introduction to the world of NieR and the works of Yoko Taro. It’s no exaggeration to say that it quickly earned its place as my favourite game of all time, with its beautiful, heartbreaking story, its sense of humour, its subversive …

The best thing about SaGa Frontier Remastered isn’t the new content or features, but how it stays true to the scrappiness of the original. The original SaGa Frontier is a fascinating game. Nigh-unrestrained ambition and an constrained development cycle clashed to create something wholly unique, even within the inventive SaGa …